Separate types of vid_scale_custompixelaspect
Moderator: GZDoom Developers
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Separate types of vid_scale_custompixelaspect
After playing around with vid_scale_custompixelaspect a bit, I would like to suggest separating vid_scale_custompixelaspect into two types, one for the scenery, and one for the hud/console/menu/messages, so that the game can be run in, e.g., 1440p with just the scenery rendered in 720p.
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Re: Separate types of vid_scale_custompixelaspect
Currently the limitations of this feature do not allow for something like this.
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Re: Separate types of vid_scale_custompixelaspect
Wouldn't it be possible to introduce separate vertical and horizontal scaling for hud and menus instead, without touching the actual scene rendering?
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Re: Separate types of vid_scale_custompixelaspect
No, that is exactly what isn't possible. The scene and UI rendering are a pair, they currently cannot be detached.
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- Posts: 178
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Re: Separate types of vid_scale_custompixelaspect
I see. Thanks.