"Containers"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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XLightningStormL
- Posts: 394
- Joined: Mon May 09, 2016 1:38 am
- Location: Anywhere but here
"Containers"
A container is basically an object/actor with an inventory that can be opened (with the Use key) and items taken by the player with a menu pop up, think Fallout's Ammo Boxes, or System Shock 2's crates.
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wildweasel
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Re: "Containers"
Are you looking for graphics for these containers, or code to make them function? (Or both?)
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Gez
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- Posts: 17946
- Joined: Fri Jul 06, 2007 3:22 pm
Re: "Containers"
There's a few things like this, they work by basically spawning items once you open them. IIRC you can find some chests that work this way in Jimmy's Faithless trilogy for Heretic.
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ramon.dexter
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Re: "Containers"
Neoworm also made pretty neat boxes with the requested functionality, check here: viewtopic.php?f=37&t=66784
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neoworm
- Posts: 1753
- Joined: Fri Sep 23, 2005 9:17 am
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Re: "Containers"
Not sure if he wants chests that just spawn items when opened, which I can provide, or chest with actual inventory you can browse. Which I would like to have too, but I think there was HeXen mod with randomized dungeons that actually had chests with inventory.
EDIT: Found it: https://www.doomworld.com/forum/topic/1 ... nt-2045935
EDIT: Found it: https://www.doomworld.com/forum/topic/1 ... nt-2045935
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XLightningStormL
- Posts: 394
- Joined: Mon May 09, 2016 1:38 am
- Location: Anywhere but here
Re: "Containers"
I need something with an internal inventory to browse, preferably something in ZScript that allows for multiple types of chests/containers which would have their own lists of spawnable items (i.e Gun Trunks can only have guns, ammo boxes that can only have ammo, etc)
The whole "spawn items" on the ground doesn't appeal to me.
In terms of actual art assets, I can whip them up myself, there are plenty of textures out there I can utilize, and I can whip up my own models/textures if I have to.
The whole "spawn items" on the ground doesn't appeal to me.
In terms of actual art assets, I can whip them up myself, there are plenty of textures out there I can utilize, and I can whip up my own models/textures if I have to.