Sewers: KDiZD-Style [Version 2 - 5/27/23]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Sewers: KDiZD-Style [Version 2 - 5/27/23]
INTRODUCTION
A tribute to the KDiZD mod. A mix of Xbox's exclusive secret map concept (mostly the level name) and the style of KDiZD. Nothing is required to play! Not even KDiZD. Credits in mod files.
Map format is Hexen. Tested with GZDoom. This is made for Doom 1/Ultimate Doom!
GAMEPLAY
1. Interconnected, usually small spaces. Keep strafing! Watch corners!
2. Jumping and crouching are required.
(The ladder may feel awkward to use. If trapped, try to move backwards to your destination while climbing it. If unsuccessful, use the "noclip" cheat.)
NEW SCREENSHOT ALBUM (Monsters off!)
https://imgur.com/a/mxMMNbC
Download link: https://drive.google.com/file/d/1ikKvgB ... sp=sharing
Gameplay mod compatible version: https://drive.google.com/file/d/1BgSRai ... sp=sharing (Thanks to XV117 for KDiZD Lite!)
Last edited by Zemakat on Sat Sep 21, 2024 8:59 am, edited 5 times in total.
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Re: Sewers: KDIZD-Style [Minor Update: Beta 2]
I've made minor adjustments to a few areas of the map. Pipes, lights, flooring and new props for aesthetic enhancement! Credits for new content are included in the file, but I am planning on writing them in the main post (possibly this month).
It is not a major update, and I am sorry if anybody was expecting more content than added. ^^; I do hope that this satisfies, however, and I am happy with my own improvements to the level!
This year, the project may be completed with new ending graphics and visual changes. I am the only developer, so I plea with everyone for patience! Thanks for having me here!
It is not a major update, and I am sorry if anybody was expecting more content than added. ^^; I do hope that this satisfies, however, and I am happy with my own improvements to the level!
This year, the project may be completed with new ending graphics and visual changes. I am the only developer, so I plea with everyone for patience! Thanks for having me here!
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- Posts: 117
- Joined: Sat Apr 01, 2017 5:11 pm
- Preferred Pronouns: He/Him
- Graphics Processor: Intel (Modern GZDoom)
- Location: United States
Re: Sewers: KDiZD-Style [Released + Lite Version]
Full release, after several months passed by! Here is version 1.0!
Changes that I can remember:
- Beta ending graphics are removed, are something different now.
- A gameplay mod compatible file! Play with a gameplay mod of your choosing with this map.
- Resources sorted, some things removed so file sizes of both versions are smaller.
- A few visual updates, such as more light glows.
Enjoy! This took quite a long time, but I'm glad I did it.
Changes that I can remember:
- Beta ending graphics are removed, are something different now.
- A gameplay mod compatible file! Play with a gameplay mod of your choosing with this map.
- Resources sorted, some things removed so file sizes of both versions are smaller.
- A few visual updates, such as more light glows.
Enjoy! This took quite a long time, but I'm glad I did it.
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Re: Sewers: KDiZD-Style [Released + Lite Version]
Is this a jab at CIvvie11? Just had to ask.
Cool map though.
Cool map though.
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Re: Sewers: KDiZD-Style [Released + Lite Version]
I have thought of his dislike for sewer environments, but it was never intended as a response to it, and I do not regularly watch him.kalensar wrote:Is this a jab at CIvvie11? Just had to ask.
Cool map though.
I'm happy you like the map! Thank you. ^^
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Re: Sewers: KDiZD-Style [Released + Lite Version]
A bump notification that I've made a few fixes regarding two light effects.
If there are any glitches/errors you discover, particularly greater ones affecting scripts (excluding ladder, for code difficulties I had), please notify me! (^^)-b
If there are any glitches/errors you discover, particularly greater ones affecting scripts (excluding ladder, for code difficulties I had), please notify me! (^^)-b
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- Posts: 117
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- Location: United States
Re: Sewers: KDiZD-Style [Version 2 - 5/27/23]
Large update bump!
Visuals are more similar to the original mod than before. Placements of enemies and items changed.
Few placements are not "replacements", but additions to spots previously barren!
Visuals are more similar to the original mod than before. Placements of enemies and items changed.
Few placements are not "replacements", but additions to spots previously barren!