Sewers: KDiZD-Style [Version 2 - 5/27/23]

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Zemakat
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Sewers: KDiZD-Style [Version 2 - 5/27/23]

Post by Zemakat »



INTRODUCTION

A tribute to the KDiZD mod. A mix of Xbox's exclusive secret map concept (mostly the level name) and the style of KDiZD. Nothing is required to play! Not even KDiZD. Credits in mod files.

Map format is Hexen. Tested with GZDoom. This is made for Doom 1/Ultimate Doom!

Tested with GZDoom, made for Doom 1/Ultimate Doom and developed in Hexen's map format.


GAMEPLAY

1. Interconnected, usually small spaces. Keep strafing! Watch corners!
2. Jumping and crouching are required.

(The ladder may feel awkward to use. If trapped, try to move backwards to your destination while climbing it. If unsuccessful, use the "noclip" cheat.)


NEW SCREENSHOT ALBUM (Monsters off!)
https://imgur.com/a/mxMMNbC

Download link: https://drive.google.com/file/d/1ikKvgB ... sp=sharing
Gameplay mod compatible version: https://drive.google.com/file/d/1BgSRai ... sp=sharing (Thanks to XV117 for KDiZD Lite!)
Last edited by Zemakat on Sat May 27, 2023 6:48 pm, edited 4 times in total.
Zemakat
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Re: Sewers: KDIZD-Style [Minor Update: Beta 2]

Post by Zemakat »

I've made minor adjustments to a few areas of the map. Pipes, lights, flooring and new props for aesthetic enhancement! Credits for new content are included in the file, but I am planning on writing them in the main post (possibly this month).

It is not a major update, and I am sorry if anybody was expecting more content than added. ^^; I do hope that this satisfies, however, and I am happy with my own improvements to the level!

This year, the project may be completed with new ending graphics and visual changes. I am the only developer, so I plea with everyone for patience! Thanks for having me here! :D
Zemakat
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Re: Sewers: KDiZD-Style [Released + Lite Version]

Post by Zemakat »

Full release, after several months passed by! Here is version 1.0!

Changes that I can remember:

- Beta ending graphics are removed, are something different now.
- A gameplay mod compatible file! Play with a gameplay mod of your choosing with this map.
- Resources sorted, some things removed so file sizes of both versions are smaller.
- A few visual updates, such as more light glows.

Enjoy! This took quite a long time, but I'm glad I did it. :3:
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kalensar
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Re: Sewers: KDiZD-Style [Released + Lite Version]

Post by kalensar »

Is this a jab at CIvvie11? Just had to ask.

Cool map though.
Zemakat
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Re: Sewers: KDiZD-Style [Released + Lite Version]

Post by Zemakat »

kalensar wrote:Is this a jab at CIvvie11? Just had to ask.

Cool map though.
I have thought of his dislike for sewer environments, but it was never intended as a response to it, and I do not regularly watch him.

I'm happy you like the map! Thank you. ^^
Zemakat
Posts: 117
Joined: Sat Apr 01, 2017 5:11 pm
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Re: Sewers: KDiZD-Style [Released + Lite Version]

Post by Zemakat »

A bump notification that I've made a few fixes regarding two light effects.

If there are any glitches/errors you discover, particularly greater ones affecting scripts (excluding ladder, for code difficulties I had), please notify me! (^^)-b
Zemakat
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Re: Sewers: KDiZD-Style [Version 2 - 5/27/23]

Post by Zemakat »

Large update bump!

Visuals are more similar to the original mod than before. Placements of enemies and items changed.

Few placements are not "replacements", but additions to spots previously barren!

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