Upper, mid and lower brightness value
Posted: Wed Jan 26, 2022 12:27 pm
I had a feeling that I'd asked about this before but I can't find the post. If it is a repeat, please forgive my faulty memory.
Would it be possible to extend the sidedef brightness feature so that the value could be set independently on all three areas of a line?
At present, sidedef brightness affects the whole side. Therefore if you have, say, a step with LIGHT3 on its face, but a regular texture on the uppser surface of the same line and want to set LIGHT3 to have a higher brightness than ambient for that sector, the upper would also be bright:

Of course, there are many more situations where this would be useful and there are editing ways around many of them but I feel this would be useful.
So, possible? Is it within UDMF specs?
Would it be possible to extend the sidedef brightness feature so that the value could be set independently on all three areas of a line?
At present, sidedef brightness affects the whole side. Therefore if you have, say, a step with LIGHT3 on its face, but a regular texture on the uppser surface of the same line and want to set LIGHT3 to have a higher brightness than ambient for that sector, the upper would also be bright:

Of course, there are many more situations where this would be useful and there are editing ways around many of them but I feel this would be useful.
So, possible? Is it within UDMF specs?