[Raze] Sin City Shader

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[Raze] Sin City Shader

Post by Rachael »


This is a basic version of my Sin City Shader, for Raze. This was used as a prototype for enabling the custom post-processing shader feature within the source port.

Note that this uses a feature that is still in development for Raze so usual other caveats may apply - here be dragons and things are subject to change.

Raze 1.4.0 should support this.

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