Black "blinds" on windows in fog maps in Truecolor Software
Posted: Wed Jan 19, 2022 12:56 pm
Looking at window midtextures while in Truecolor Software on a map that has fog, you see just pure black in the windows instead of what's supposed to be visible on the other side.
Comparison screenshots:
Getting very close to the window sometimes removes the blind and allows normal view. Also, tilting at particular angles partially opens the black blind, as you can see in the Truecolor side view image.
I took the screenshots in plain Hexen (MAP08, no mods) but I have also seen this in other PWADs with fog and windows, so not Hexen-specific.
Screenshots are in 640x480 in Vulkan, but the blinds behave exactly the same at higher resolutions (including widescreen) and with OpenGL too.
I'm running an Nvidia GTX 970 on Windows 7.
This is GZDoom 4.7.1 but it's also there in 4.5.0.
Comparison screenshots:
Getting very close to the window sometimes removes the blind and allows normal view. Also, tilting at particular angles partially opens the black blind, as you can see in the Truecolor side view image.
I took the screenshots in plain Hexen (MAP08, no mods) but I have also seen this in other PWADs with fog and windows, so not Hexen-specific.
Screenshots are in 640x480 in Vulkan, but the blinds behave exactly the same at higher resolutions (including widescreen) and with OpenGL too.
I'm running an Nvidia GTX 970 on Windows 7.
This is GZDoom 4.7.1 but it's also there in 4.5.0.