Hi! ^^ This is a mini mod that I started in 2017 which changes the weapon sprites to show Caleb's leather Jacket.
Inspired by the "Extra Crispy" mod for Blood 2.
And in the latest version reworked to work using Raze's file system and ZSCript. ^^
Features:
+ All the sprites with visible arms have visible jacket parts as well
+ The Hat from "High Noon Drifter" is being used as Caleb's hat.
+ The hat scales with the status bars correctly
+ The "No Hud" hud doesn't show the Hat part to not obstruct visibility.
"Hud Hat":
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The hud Hat sprite comes from the "High Noon Drifter" mod , made by TerminusEst13
edited with permission to use it , so thanks for that! ^^
"Caleb Leather Jacket":
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The base from the caleb's black leather jacket comes from a sprite sheet,
from the spriting carnival thread in the Zdoom Forums.
As I understand:
- The original leather jacket image comes from "Psyche.co.uk"
- And "Midori Man" edited and resized it to make a sheet of various hands sprites.
Which I used to recolour it and apply it to the caleb weapons sprites ^^
Changelog: (From Newest to Oldest)
Spoiler:
Bloody Hands 1.3 [for Raze]
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- The mod was completely reworked to make use of Raze's add-on system.
So it doesn't need to replace any file anymore as they are patched in runtime.
- The Hat part of the Hud is now added trough ZSCript, and the "No Hud" hud doesn't show the Hat part
to have a better visibility.
Bloody Hands 1.2.1
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- Added missing Hat section to BuildGDX exclusive statusbar.
Bloody Hands 1.2
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- The caleb's hat was included in the hud , considering that there is not much information about hud
modification for BloodGDX , there's some huds that doesn't have the hat part , this could change
when the sourceport had more information about this kind of modifications.
There are different versions of this hud depending on your resolution aspect ratio, if none of the versions available works properly , give me some feedback about your aspect ratio and this could be improved.
Bloody Hands 1.1
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-The Lighter Sprite piece was edited to be more smooth in some rough edges of the jacket
-The Spray Can , The Napalm Launcher and The Tesla Ray Gun got the leather jacket part repositioned to be actually visible in the game considering the fov of the game.
Bloody Hands 1.0
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- All the weapons sprites (excluding the Tommy Gun and the Life Leech), was edited to show the caleb arms with a black leather jacket (Well, kinda dark blue actually) to match his player sprites.
That's it! ^^
I'll try to improve it as there's more moddability options for Raze.
Also suggestions are very welcome as I'm not very good with ZSCript at the moment ^^
Thanks for reading!