[BLOOD] New sprites (Update 11.2.22)
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[BLOOD] New sprites (Update 11.2.22)
I'm not a big voxel fan and I like sprites. I'm working on new , not upscaled sprites that replace voxels.
These sprites do not even contain the current nice upscaled pack from Phredreeke.
viewtopic.php?f=354&t=67251
They are not 1:1, but I tried to make them close to the original.
I want to make all the tombstones and TNT barrel.
The first version will be ready in about a week.
DOWNLOADS
TOMBSTONES
Simply put zip file in "blood" folder in Raze and turn Off voxels in options.
If you do not know how install Blood for Raze go here
viewtopic.php?f=347&t=71962
DOWNLOAD
https://drive.google.com/file/d/13SUywe ... sp=sharing
LAMP JOJO poster and standard Barrel
Only sprites. Not zip file
https://drive.google.com/file/d/1FBLr56 ... sp=sharing
These sprites do not even contain the current nice upscaled pack from Phredreeke.
viewtopic.php?f=354&t=67251
They are not 1:1, but I tried to make them close to the original.
I want to make all the tombstones and TNT barrel.
The first version will be ready in about a week.
DOWNLOADS
TOMBSTONES
Simply put zip file in "blood" folder in Raze and turn Off voxels in options.
If you do not know how install Blood for Raze go here
viewtopic.php?f=347&t=71962
DOWNLOAD
https://drive.google.com/file/d/13SUywe ... sp=sharing
LAMP JOJO poster and standard Barrel
Only sprites. Not zip file
https://drive.google.com/file/d/1FBLr56 ... sp=sharing
You do not have the required permissions to view the files attached to this post.
Last edited by Marcelus on Fri Feb 11, 2022 2:53 pm, edited 14 times in total.
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Re: [BLOOD] New sprites (WIP)
Mitch will be happy to see this. The tombstones are something I overlooked when making my upscale pack.
Would it be alright if I used these for the next version of the upscale pack when you're done?
Would it be alright if I used these for the next version of the upscale pack when you're done?
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Re: [BLOOD] New sprites (WIP)
Of course . I like your pack and these sprites nice fit with upscaled sprites.Phredreeke wrote:
Would it be alright if I used these for the next version of the upscale pack when you're done?
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Re: [BLOOD] New sprites (WIP)
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Last edited by Marcelus on Sun Dec 26, 2021 12:00 pm, edited 1 time in total.
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- Posts: 280
- Joined: Sat Jan 25, 2020 3:32 am
- Location: Slovakia
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- Posts: 280
- Joined: Sat Jan 25, 2020 3:32 am
- Location: Slovakia
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- Posts: 280
- Joined: Sat Jan 25, 2020 3:32 am
- Location: Slovakia
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- Posts: 280
- Joined: Sat Jan 25, 2020 3:32 am
- Location: Slovakia
Re: [BLOOD] New sprites (Update 27.12 Ver.1 for Download)
Barrel is done
here is download link if someone want it
https://drive.google.com/file/d/1zVtCsg ... sp=sharing
little comparison
1. original
2. voxel.
3. mine
4. Phredreeke upscaled pack
https://www.moddb.com/mods/blood-upscale-pack
5. Necrobitz HD pack
https://www.moddb.com/mods/blood-xhd
here is download link if someone want it
https://drive.google.com/file/d/1zVtCsg ... sp=sharing
little comparison
1. original
2. voxel.
3. mine
4. Phredreeke upscaled pack
https://www.moddb.com/mods/blood-upscale-pack
5. Necrobitz HD pack
https://www.moddb.com/mods/blood-xhd
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Re: [BLOOD] New sprites (Update 27.12 Ver.1 for Download)
I took the opportunity to downscale + palettise the sprites you've posted in this thread.
[imgur]https://i.imgur.com/uxtGaDR[/imgur]
No opacity masks yet. The HP Lovecraft engraving on the tombstone gets completely lost, otherwise they're fine I think.
Thanks for your contributions
[imgur]https://i.imgur.com/uxtGaDR[/imgur]
No opacity masks yet. The HP Lovecraft engraving on the tombstone gets completely lost, otherwise they're fine I think.
Thanks for your contributions
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Re: [BLOOD] New sprites (Update 27.12 Ver.1 for Download)
Nice, looks fine. On original sprite also do not see nothing . How you palettise ? I try posterize or convert to 8 bit colors but still do not look how sprites from your pack.Phredreeke wrote:I took the opportunity to downscale + palettise the sprites you've posted in this thread.
No opacity masks yet. The HP Lovecraft engraving on the tombstone gets completely lost, otherwise they're fine I think.
Thanks for your contributions
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- Joined: Tue Apr 10, 2018 8:14 am
Re: [BLOOD] New sprites (Update 27.12 Ver.1 for Download)
In this case, I ran a PSP script that adds some noise prior to downscaling and palettising (applying Blood's palette in PSP)
However, I've made a custom repalettisation script using Imagemagick which I ran it through afterwards. It works by dividing the upscale image and source image into lots of small tiles, and palettising the upscale tile using the colors in respective source tile (it's a bit more advanced than that but that's the short explanation)
However, I've made a custom repalettisation script using Imagemagick which I ran it through afterwards. It works by dividing the upscale image and source image into lots of small tiles, and palettising the upscale tile using the colors in respective source tile (it's a bit more advanced than that but that's the short explanation)
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Re: [BLOOD] New sprites (Update 27.12 Ver.1 for Download)
yes this is see your packs are not only simple upscale . I am slowly work for pack for Doom 64. For upscale I use G-mic plugin with DCCI2x upscale method and after manually finishedPhredreeke wrote:In this case, I ran a PSP script that adds some noise prior to downscaling and palettising (applying Blood's palette in PSP)
However, I've made a custom repalettisation script using Imagemagick which I ran it through afterwards. It works by dividing the upscale image and source image into lots of small tiles, and palettising the upscale tile using the colors in respective source tile (it's a bit more advanced than that but that's the short explanation)
viewtopic.php?f=46&t=71914
I try some blood textures with palettise. This is fine method. In D64 not work good(I do not have good palette) but in blood with blood palette is fine. Is only quick try but result is not bad i think.Photo is with 400% zoom on original and upscale with 200%. Upscaled is 2x.
original
upscale, little manually fixed and palettise
also jojo poster I tryed. After upscale are distort black letters too much (also in your pack). Letters are "new"
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Re: [BLOOD] New sprites (Update 27.12 Ver.1 for Download)
Nice seeing you remake the letters in the JO-JO poster. It didn't look particularly good in the upscale.
Off-topic but Doom 64 doesn't have a set global palette, each sprite or texture has it's own palette. You can use Imagemagick to apply the palette using the unscaled image as source.
The problem with Blood is how the palette swaps work in that two very similar colors could map to very different results. Sometimes it doesn't matter because those palswaps aren't commonly used. But in case of the cultists for example, you have one shade of brown for the robes, another for the belt and a third one for the cultist's skin.
Off-topic but Doom 64 doesn't have a set global palette, each sprite or texture has it's own palette. You can use Imagemagick to apply the palette using the unscaled image as source.
The problem with Blood is how the palette swaps work in that two very similar colors could map to very different results. Sometimes it doesn't matter because those palswaps aren't commonly used. But in case of the cultists for example, you have one shade of brown for the robes, another for the belt and a third one for the cultist's skin.
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Re: [BLOOD] New sprites (Update 27.12 Ver.1 for Download)
I tried to make own palette for d64 sprites but with not much good result. Now I working for new lamp for Blood. Original sprite is crazy small. Only 15x75 px and do not look much good after upscale. Is not finished yet but palettise must you i thinkPhredreeke wrote:Nice seeing you remake the letters in the JO-JO poster. It didn't look particularly good in the upscale.
Off-topic but Doom 64 doesn't have a set global palette, each sprite or texture has it's own palette. You can use Imagemagick to apply the palette using the unscaled image as source.
The problem with Blood is how the palette swaps work in that two very similar colors could map to very different results. Sometimes it doesn't matter because those palswaps aren't commonly used. But in case of the cultists for example, you have one shade of brown for the robes, another for the belt and a third one for the cultist's skin.
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Last edited by Marcelus on Thu Jan 06, 2022 3:24 pm, edited 1 time in total.
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Re: [BLOOD] New sprites (Update 27.12 Ver.1 for Download)
Lamp is done
DOWNLOAD
Download contains also JOJO poster
(edit 7.1.22)
little changes on lamp and better smooth edges for HD version. Now is 100% finished
Download from first post
comparison
original
new-HD
new-Indexed with blood palette but this is only test.
DOWNLOAD
Download contains also JOJO poster
(edit 7.1.22)
little changes on lamp and better smooth edges for HD version. Now is 100% finished
Download from first post
comparison
original
new-HD
new-Indexed with blood palette but this is only test.
You do not have the required permissions to view the files attached to this post.
Last edited by Marcelus on Fri Jan 07, 2022 2:55 am, edited 6 times in total.