NoPain for MAPINFO DamageType

Moderator: GZDoom Developers

Posts: 389
Joined: Mon May 09, 2016 1:38 am
Location: Anywhere but here

NoPain for MAPINFO DamageType

Post by XLightningStormL »

Basically NoPain or a similar flag for MAPINFO's damagetype declarations, more or less prevents the player (or any actor entity?) from entering a pain state, playing the pain sound effect, or the status bar face grimacing. Would be useful for special custom damage types used in DamageMobj (i.e Thirst, Left For Dead-style healing item temporary health etc)
User avatar
Posts: 1482
Joined: Fri Dec 14, 2007 6:29 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: NoPain for MAPINFO DamageType

Post by Xtyfe »

Add NoBlood to the list. Would go hand in hand I think
User avatar
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: NoPain for MAPINFO DamageType

Post by Matt »

This sounds like a pain/nopain/overridepainwhatever-style mess waiting to happen, for something that can be fairly easily accomplished in ZScript.

EDIT: I somehow found myself responding to the first reply on this thread and forgot the OP was in fact specfiically about pain. I think that just further establishes my point...

EDIT after the [No]: no offence intended but that's me breathing a huge sigh of relief right now XD
Last edited by Matt on Mon Nov 08, 2021 5:01 pm, edited 1 time in total.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49098
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: NoPain for MAPINFO DamageType

Post by Graf Zahl »

No chance that system gets more mess added.

Return to “Closed Feature Suggestions [GZDoom]”