[4.7.0] crash to desktop when loading shader + cameratexture

Moderator: GZDoom Developers

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

[4.7.0] crash to desktop when loading shader + cameratexture

Post by Matt »

Happens in 4.7.0 and g4.8pre-28-gbc75dc056 (both 32-bit)

Windows 10, some old but not totally ancient integrated Intel thing.

Works fine in OpenGL.

To replicate:

Load some recent build of Hideous Destructor:
https://codeberg.org/mc776/hideousdestr ... d659bb29e8

Start a game.

Type "give HDBlurSphere" in the console.

Attempt to use said blursphere.


Expected: your view should turn into this washed-out desaturated pixelated mess.
Actual: crash to desktop. Crash report attached. Updated crash report below.


The point in HD where the camera texture is loaded: https://codeberg.org/mc776/hideousdestr ... re.zs#L306
The shader: https://codeberg.org/mc776/hideousdestr ... aturate.fp
Last edited by Matt on Tue Nov 30, 2021 1:16 am, edited 2 times in total.
emile_b
Posts: 107
Joined: Sun Sep 22, 2019 7:06 am
Graphics Processor: nVidia (Modern GZDoom)

Re: [4.7.0] crash to desktop when loading shader + cameratex

Post by emile_b »

Thanks, should be fixed here:
https://github.com/coelckers/gzdoom/pull/1511

It will just load the default shader in this case so the image will not be as designed but it won't crash out at least.
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: [4.7.0] crash to desktop when loading shader + cameratex

Post by Matt »

Just tried latest devbuild (gzdoom-x64-g4.8pre-77-g01b825b18), still crashes.

EDIT: deleted attached crash log pending trying this again...
Last edited by Matt on Tue Nov 30, 2021 10:12 pm, edited 1 time in total.
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3150
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain

Re: [4.7.0] crash to desktop when loading shader + cameratex

Post by drfrag »

Currently devbuilds are down, the last one is from 14th and it was fixed later.

Return to “OpenGLES Renderer Bugs”