As the title say, while I am not aware if it is possible to code it directly, would be cool to have a new MAPINFO/GAMEINFO property like "cursorpic2" sort of to indicate an animated cursor, that is defined under ANIMDEFS and which works like animated textures, taking precedence even if a CURSORPIC is defined. Name present under "cursorpic2" should match custom cursor name defined on animdefs, using a new entry called CURSOR (instead of texture/flat), maybe code shoulld look like this:
Code: Select all
cursor CURSOR1
pic CURSOR1 tic [int value]
pic CURSOR2 tic [int value]
pic CURSOR3 tic [int value]
pic CURSOR4 tic [int value]
I am aware that "the cursor display is actually handled by the system and therefore subject to certain specific limitations", as wiki says, but would be cool to be possible, or expose this somehow under zscript if that has not been done yet.
