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Monsters effected by environments
Posted: Mon Aug 01, 2005 4:14 am
by Lexus Alyus
Ya know, it always annopyed me that monsdters were exempt from environmental effects liker slime and lava. Now, with all the enhancemewnts from Hexen, monstes are also exempt from friction effects, etc... why do they think they are so special?

. I think we should add a flag for decorate to state weather a monster is effected by environmental effects, etc... This way at least gives us the option

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Maybe you could also add a flag or option so this effects current Doom monsters?

Posted: Mon Aug 01, 2005 4:18 am
by ant1991331
I like the idea, but gees, you should fix the multiple spelling mistakes....
Re: Monsters effected by environments
Posted: Mon Aug 01, 2005 4:33 am
by Graf Zahl
Lexus Alyus wrote:Ya know, it always annopyed me that monsdters were exempt from environmental effects liker slime and lava.
That's obviously because the monster's AI can't handle it and the monsters would die too quickly.
Now, with all the enhancemewnts from Hexen, monstes are also exempt from friction effects, etc... why do they think they are so special?

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Monsters are special because they move differently. They don't use momentum and friction and emulating this is not easy. MBF tried but failed miserably. Randy added the code to ZDoom but commented it out because it doesn't work.
Posted: Mon Aug 01, 2005 4:44 am
by Phobus
Anyway, if the monsters come from hell then surely a little lava can't hurt them

Posted: Mon Aug 01, 2005 4:49 am
by Lexus Alyus
I suppose the programming and monster AI are effects that limit this idea... daym

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Posted: Mon Aug 01, 2005 5:15 am
by Wills
ant1991331 wrote:I like the idea, but gees, you should fix the multiple spelling mistakes....
Lexus Alyus's title wrote:I speak worse English than Americans

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@Ant: Around here his type of speech is called Lexian... just a tip.
Posted: Mon Aug 01, 2005 7:01 am
by TheDarkArchon
Could there be a flag for cases like marines (You can't go in lava without melting but friendly marines can? WTF?!)
Posted: Mon Aug 01, 2005 10:06 am
by Cutmanmike
Umm... They have permenant shielding suits.... Yeah.... *Runs*
Posted: Mon Aug 01, 2005 10:07 am
by Graf Zahl
Of course you could implement such a flag - but any monster using it would be dead much quicker than you might imagine. The monster AI is simply not capable of handling damaging sectors.
Posted: Mon Aug 01, 2005 10:18 am
by Cutmanmike
Well a flag would be okay. I hate knocking monsters off into lava pits and they still manage to fire up at me.
Posted: Mon Aug 01, 2005 10:23 am
by Graf Zahl
...in and every map with accessible damaging areas they kill themselves faster than you can look. Without an AI overhaul such a flag is totally useless.
Posted: Mon Aug 01, 2005 10:25 am
by Cutmanmike
Ah good point. But it COULD be useful for user created wads, and some nice block enemy lines.
Posted: Mon Aug 01, 2005 1:07 pm
by Risen
It could be useful for specially designed maps. Perhaps a MAPINFO flag would be the best implementation.