Monsters effected by environments

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Lexus Alyus
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Monsters effected by environments

Post by Lexus Alyus »

Ya know, it always annopyed me that monsdters were exempt from environmental effects liker slime and lava. Now, with all the enhancemewnts from Hexen, monstes are also exempt from friction effects, etc... why do they think they are so special? :D. I think we should add a flag for decorate to state weather a monster is effected by environmental effects, etc... This way at least gives us the option :).

Maybe you could also add a flag or option so this effects current Doom monsters?

:twisted:
ant1991331
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Post by ant1991331 »

I like the idea, but gees, you should fix the multiple spelling mistakes....
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Graf Zahl
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Re: Monsters effected by environments

Post by Graf Zahl »

Lexus Alyus wrote:Ya know, it always annopyed me that monsdters were exempt from environmental effects liker slime and lava.
That's obviously because the monster's AI can't handle it and the monsters would die too quickly.
Now, with all the enhancemewnts from Hexen, monstes are also exempt from friction effects, etc... why do they think they are so special? :D.
Monsters are special because they move differently. They don't use momentum and friction and emulating this is not easy. MBF tried but failed miserably. Randy added the code to ZDoom but commented it out because it doesn't work.
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Phobus
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Post by Phobus »

Anyway, if the monsters come from hell then surely a little lava can't hurt them :D
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Lexus Alyus
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Post by Lexus Alyus »

I suppose the programming and monster AI are effects that limit this idea... daym :D.

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Wills
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Post by Wills »

ant1991331 wrote:I like the idea, but gees, you should fix the multiple spelling mistakes....
Lexus Alyus's title wrote:I speak worse English than Americans :D.
@Ant: Around here his type of speech is called Lexian... just a tip.
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TheDarkArchon
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Post by TheDarkArchon »

Could there be a flag for cases like marines (You can't go in lava without melting but friendly marines can? WTF?!)
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Cutmanmike
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Post by Cutmanmike »

Umm... They have permenant shielding suits.... Yeah.... *Runs*
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Graf Zahl
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Post by Graf Zahl »

Of course you could implement such a flag - but any monster using it would be dead much quicker than you might imagine. The monster AI is simply not capable of handling damaging sectors.
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Cutmanmike
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Post by Cutmanmike »

Well a flag would be okay. I hate knocking monsters off into lava pits and they still manage to fire up at me.
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Graf Zahl
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Post by Graf Zahl »

...in and every map with accessible damaging areas they kill themselves faster than you can look. Without an AI overhaul such a flag is totally useless.
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Cutmanmike
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Post by Cutmanmike »

Ah good point. But it COULD be useful for user created wads, and some nice block enemy lines.
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Risen
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Post by Risen »

It could be useful for specially designed maps. Perhaps a MAPINFO flag would be the best implementation.

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