This is actually something that was reported a long time ago but it's been probably lost in the sea of other bug reports, so I figured I may as well point it out again here, since it still is a thing.
As seen in the video, once I save to Pray your Prayers, the next time I open that menu it defaults to saving to Pray your Prayers Beginning, resulting in me accidentally replacing a save file I don't want to change. This issue does not occur in GZDoom.
Save Game Menu doesn't remember the exact file.
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Re: Save Game Menu doesn't remember the exact file.
I can confirm, this made me overwrite saves I didn't intend to. Also discovered when using DN3D user maps.
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Re: Save Game Menu doesn't remember the exact file.
I know. There's still a few blockers in the save system that prevent the proper refactoring. So this is something I'll plan for 1.1.0, not for 1.0 point releases.
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- Lead GZDoom+Raze Developer
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Re: Save Game Menu doesn't remember the exact file.
I thought I had to do more refactoring, but it turned out to be a rather simple fix. The reason GZDoom did not suffer from this is because its savegame code is asynchronous, it only sets a flag that will later get checked by the play loop. In Raze the saving occurs synchronously and one action was performed too late, after the save was already performed, as a result