
Having only played the first episode of Duke3D and Blood, I think this would be the perfect way to finish those games along with the rest of the Build library. The only source port for Build that I've used is EDuke32; I've also played a bit of Blood: Fresh Supply and Shadow Warrior Classic Redux, but I would consider them more as rereleases instead of source ports. There are some things that I wanted to put my two cents in that I think would help improve Raze; it's kind of a long list and I don't want to sound like I'm demanding these be added, so please let me know if they aren't doable or aren't worth adding in.
1. One of the reasons I like Raze is that there's the option to disable the palette emulation, which I find useful for OpenGL ports since it makes lighting look less mucky. However, I notice that rooms that are a little dim tend to be very dark and hard to see with the palette emulation off. A good example of this is Blood's first level; on Fresh Supply, it looks normal, but on Raze, the floor is too dark compared to the walls. Is there a way to have a clamp for lighting without palette emulation so that rooms aren't too dark compared to being rendered on software?


2. I notice that the expansion packs for Duke3D and other games are supported, but what about the Cuss Pack for Redneck Rampage? I haven't used it, mainly because I haven't touched RR, but I think in order to install it for the GOG release, you would put the Cuss pack at the same directory as the game. If Raze already has a way to load it either though it's own method or a general way that works with all source ports, then forget what I said.
3. Is there a way to render skies just like how GZDoom does it? Some skies that have buildings and other details like sunrises look a bit odd with freelook. It's hard to put into words, but if you look at Shadow Warrior's city sky, the perspective is wrong with where you're positioned; if you could look all the way up, it would be even worse.

4. Would it be possible to port over some of the console commands from GZDoom into Raze to making debugging and testing easier? I would add in the "buddha", "freeze", "summon" (I think Powerslave has this for one of it's codes, so it might not be too hard to implement), and "fly" commands.
That's all I wanted to say for now about the Raze suggestions. I haven't encountered any major bugs, but I'll write down a list of some oddities and glitches I've found and post them on the Bugs subforum later.