[0.9.1] DEF file seemingly not replacing tiles anymore?

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Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

[0.9.1] DEF file seemingly not replacing tiles anymore?

Post by Kinsie »

Not sure if this is the fault of an engine change or my own dumbassery.

Steps to reproduce:
1.) Grab the Redneck Rampage key enlarger mod.
2.) Load it up with Redneck Rampage Rides Again.
3.) Run over to the key at the very start of the first level, right next to the buskers. It should be using the replacement tile, but it doesn't seem to be?
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Location: Germany

Re: [0.9.1] DEF file seemingly not replacing tiles anymore?

Post by Graf Zahl »

I think this comes from the parser being replaced with GZDooms - it treats numbers with leading zeroes as octal, as is standard for C. Apparently the original Build parser did not.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49194
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [0.9.1] DEF file seemingly not replacing tiles anymore?

Post by Graf Zahl »

Fixed. It was the octal issue plus a little oversight when migrating to the full ZDoom texture manager.

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