Long term suggestion - menu/HUD scripts

Moderator: GZDoom Developers

User avatar
Nash
 
 
Posts: 17358
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Long term suggestion - menu/HUD scripts

Post by Nash »

I don't expect this to be implemented any time soon, be it in the official or unofficial builds, but I think this is something that ZDoom can really benefit from in the long run, for future mods.

A text lump or scripting language of sorts that lets you customize the HUD and the game menus (when you press Esc) completely. Doom 3 has it, I think the Eternity engine source port has it too, having it in ZDoom will only make things better. :)

Just a suggestion.
ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

Post by ant1991331 »

I approve to this suggestion, it is a great idea, eg So you can put the Inventory bar somewhere else. :D
User avatar
wildweasel
Moderator Team Lead
Posts: 21615
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Post by wildweasel »

The feature is already planned for a future version of EDGE (through the HUD.DDF file). So why not add it here? A HUDINFO lump would be cool.
ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

Post by ant1991331 »

I agree, it would be useful too.

Return to “Closed Feature Suggestions [GZDoom]”