[0.8.0] [Exhumed] Slopes don't work.

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Dynamo
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[0.8.0] [Exhumed] Slopes don't work.

Post by Dynamo »

Playing through Return to Ruins, a mappack from Exhumed, it has become evident that slopes do not actually work in Raze. It becomes evident by the second map where the lack of functioning slopes prevents it from being completable.

Here is how the map is supposed to look normally:


Here is how it looks in Raze for me:


It should be mentioned that while slopes were never used in any of the original maps, they are in fact part of the original DOS engine as well, just one of the many unused features of the game which remain rather obscure because of the tiny mapping community that exists for it; in essence playing the original maps would not have revealed this bug, but playing this mappack makes it obvious.
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Graf Zahl
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Re: [0.8.0] [Exhumed] Slopes don't work.

Post by Graf Zahl »

How do the other ports or older Raze releases fare? We need to track down where this originated first.
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sinisterseed
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Re: [0.8.0] [Exhumed] Slopes don't work.

Post by sinisterseed »

Well, since that video is of PCExhumed, clearly it works there.

I've investigated how it is in GDX, and it works there too. For us sadly, that endeavor has proved fruitless. When I try to load this map pack up in 0.6.0, the game glitches as hell, with broken intros, and locked player movement. I doubt they ever worked for us, but I can't go and investigate versions from before 0.7 to actually witness it...
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Re: [0.8.0] [Exhumed] Slopes don't work.

Post by Graf Zahl »

My suspicion would be the rewrite of the map loader because it's the only engine side change that may have an effect here. That's why some comparison with an older version would help.
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Re: [0.8.0] [Exhumed] Slopes don't work.

Post by sinisterseed »

I know. Too bad that's not possible apparently.

The simple drag and drops works fine nowadays, but in 0.6 it breaks the game completely.
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Graf Zahl
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Re: [0.8.0] [Exhumed] Slopes don't work.

Post by Graf Zahl »

Hm, well, it seems I have to do a binary of a commit from before the change then. Any pointers what I must do in the map to see the slope?
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Re: [0.8.0] [Exhumed] Slopes don't work.

Post by sinisterseed »

Graf Zahl wrote:Hm, well, it seems I have to do a binary of a commit from before the change then. Any pointers what I must do in the map to see the slope?
Absolutely nothing.

It's already there by the time the map starts I think, or it raises immediately afterwards, when you walk there it's already sloped.
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Graf Zahl
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Re: [0.8.0] [Exhumed] Slopes don't work.

Post by Graf Zahl »

No, what I mean is how go I get to a place where I am supposed to see a slope? Since they are not there it's a bit hard to find...
Savegames do not help when using a several months old build.
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Re: [0.8.0] [Exhumed] Slopes don't work.

Post by Graf Zahl »

Never mind, just looking at the loader code showed what was wrong without even testing the level first.

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