[0.7.3 RR] Ripsaw has Duke's "Expander" mode?

Moderator: Raze Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Esrael
Posts: 42
Joined: Sun Apr 14, 2019 1:11 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Finland

[0.7.3 RR] Ripsaw has Duke's "Expander" mode?

Post by Esrael »

I was playing RR Sucking on Grits expansion today and found out that the ripsaw seems to have the DN3D Expander mode or something, because when I pressed 7 another time while equipping the ripsaw, I switched to another ripsaw with 0 ammo and then the game switched me back to the regular ripsaw.

Unless the Sucking on Grits expansion really does have alternate ammo for the ripsaw, is this some Duke code "leaking" to RR? I've never played the expansion before, so I don't know.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49188
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [0.7.3 RR] Ripsaw has Duke's "Expander" mode?

Post by Graf Zahl »

That weapon has a second mode, but it does not use ammo. What it does is using that thing as a melee weapon with a rotating sawblade. Maybe there's a checking bug that makes it go away immediately.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49188
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [0.7.3 RR] Ripsaw has Duke's "Expander" mode?

Post by Graf Zahl »

Just tested it and that secondary weapon appears to work as intended.

Return to “Closed Bugs [Raze]”