Not sure if addressing vanilla bugs was within Raze's scope, but just in case you're going to eventually do it, I could mention a peculiarity in Redneck Rampage.
In single player it's pretty unlikely, but if you start your game from the Downtown episode, you can actually pick up the dynamite crossbow before picking up regular dynamite. Common sense would dictate this should activate two weapon slots: 5 (dynamites) and 6 (crossbow), but it just activates the crossbow.
It really is quite a minor issue and is present in vanilla, but thought I'd mention it here.
[RR vanilla] Picking up crossbow doesn't enable dynamites
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Re: [RR vanilla] Picking up crossbow doesn't enable dynamite
This is just the way the game always worked then.
I'm not a fan of changing things like this, honestly only a limited number or gameplay changes can be made to games in general, because at one point the changes will start interfering with the game's design. This is how the game was made, so I see no reason to change it. Don't fix what ain't broken .
I'm not a fan of changing things like this, honestly only a limited number or gameplay changes can be made to games in general, because at one point the changes will start interfering with the game's design. This is how the game was made, so I see no reason to change it. Don't fix what ain't broken .
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Re: [RR vanilla] Picking up crossbow doesn't enable dynamite
I'm very careful with such things, but obviously this one's a bit of a problem, because of how the game counts ammo. The system is very broken and essentially has to double count the dynamite so it may make sense fixing this.
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Re: [RR vanilla] Picking up crossbow doesn't enable dynamite
But should be toggleable then.
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Re: [RR vanilla] Picking up crossbow doesn't enable dynamite
Given I don't think it's something that really alters the gameplay in a meaningful way I don't think making it toggleable is necessary, but that's just me.
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Re: [RR vanilla] Picking up crossbow doesn't enable dynamite
In this case it makes no sense. It's a bug - plain and simple.
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Re: [RR vanilla] Picking up crossbow doesn't enable dynamite
Well okay, so there comes our first gameplay difference then.
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Re: [RR vanilla] Picking up crossbow doesn't enable dynamite
No, that came when I backported EDuke's laser fix. Also let's not forget that I removed the pigs from the kill count because that was just nonsense. And what about the fix for Blood's zombies occasionally becoming stupid after reloading a save?
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Re: [RR vanilla] Picking up crossbow doesn't enable dynamite
All of these are really just legitimate issues though. I don't find them comparable, only the zombies in Blood are somewhat comparable but that screams bug too, not game design .
The laser fix was a rendering issue only, if I recall correctly. Even if the player passed through a portion of it that was broken it would still blow up.
The laser fix was a rendering issue only, if I recall correctly. Even if the player passed through a portion of it that was broken it would still blow up.
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Re: [RR vanilla] Picking up crossbow doesn't enable dynamite
Yes, and this was a programming bug. The weapon system is a shitty hack and they overlooked a place where they needed to activate both weapons. They should have activated the dynamite unconditionally but Duke's poor coding made that impossible.