Decals lit by Doom 64 style lighting

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SanyaWaffles
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Decals lit by Doom 64 style lighting

Post by SanyaWaffles »

I dunno if this is a bug or a missing feature but it appears manually placed decals are not lit by Doom 64 style sector lighting. I dunno if this is possible or in the pipeline. It'd be neat to be able to see that.

Use case: I'm using decals to display posters throughout the levels and they appear to be not affected by the doom 64 style lighting at all. Not even the 'things' light.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: Decals lit by Doom 64 style lighting

Post by Graf Zahl »

That's because Doom64 colors are not 'light'. They are just colorized textures. They should be affected by the sprite color, though.
SanyaWaffles
Posts: 810
Joined: Thu Apr 25, 2013 12:21 pm
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Operating System Version (Optional): Windows 11 for the Motorola Powerstack II
Graphics Processor: nVidia with Vulkan support
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Re: Decals lit by Doom 64 style lighting

Post by SanyaWaffles »



Notice how the hand is affected but the decal isn't. Just to demonstrate.

It'd be neat if this could be fixed because right now decals kind of stick out a bit since I started changing the levels to use Doom 64 style gradients and lighting.
SanyaWaffles
Posts: 810
Joined: Thu Apr 25, 2013 12:21 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11 for the Motorola Powerstack II
Graphics Processor: nVidia with Vulkan support
Location: The Corn Fields

Re: Decals lit by Doom 64 style lighting

Post by SanyaWaffles »



An update.

I can confirm in latest builds this has been fixed due to this bug report. Mark this as "not needed" or move this to the bug reports and mark this as a duplicate.

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