Just wondering if someone can try cloning the Raze repo 100% fresh (I'm using Sublime Merge), running it through CMake (I'm using 3.17.3) and seeing whether the game builds (I'm using MSVC 16.6.2) with a version number? I've reformatted my PC over the weekend and I'm having issues.
Doing a fresh clone under Linux gives with same Git tool and CMake version and don't have this issue.
Code: Select all
Scanning dependencies of target revision_check
source/gitinfo.h updated to commit 0.6.0-557-g6ff9db7d1.
[ 6%] Built target revision_check