
Current master:

Older builds:

Moderator: Raze Developers
lowskill. wrote: But the original will still be offered as an option even then.
I thought as much but posted just in case and appreciate the push to get things working on Linux. Interesting that there were shader errors on Linux but not when I was testing on Windows, but oh well.Graf Zahl wrote:The code is in transition right now, I only pushed this WIP state because of the shader compile errors.
Will definitely appreciate a few options to keep things freshGraf Zahl wrote:Obviously my goal here is to have something like GZDoom - one light mode that tries to get as close to the original as possible and a few options implementing something nicer to look at.
TBH, this shitty fade algorithm in Build is really taking away from the games, the lighting just looks atrocious. I think it is worst in Exhumed of the supported games.