[0.6.0-452-gfc466849ce] Lighting isn't diminishing properly
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Re: [0.6.0-452-gfc466849ce] Lighting isn't diminishing prope
It still darkens I see, so things didn't turn completely flat.
Honestly I'm better off having it this way than the traditional Build style. The stock Build engine light fading is abysmal.
Honestly I'm better off having it this way than the traditional Build style. The stock Build engine light fading is abysmal.
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Re: [0.6.0-452-gfc466849ce] Lighting isn't diminishing prope
The code is in transition right now, I only pushed this WIP state because of the shader compile errors.
Obviously my goal here is to have something like GZDoom - one light mode that tries to get as close to the original as possible and a few options implementing something nicer to look at.
TBH, this shitty fade algorithm in Build is really taking away from the games, the lighting just looks atrocious. I think it is worst in Exhumed of the supported games.
Obviously my goal here is to have something like GZDoom - one light mode that tries to get as close to the original as possible and a few options implementing something nicer to look at.
TBH, this shitty fade algorithm in Build is really taking away from the games, the lighting just looks atrocious. I think it is worst in Exhumed of the supported games.
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Re: [0.6.0-452-gfc466849ce] Lighting isn't diminishing prope
With palette emulation is looks a bit better, but without it ON, it reveals how subpar the lighting actually is since it darkens so quickly and close to the player.
Can't wait for the sector light modes, I find the vanilla style worst in SW, made all the more aggravating due to the ninjas... But the original will still be offered as an option even then.
Can't wait for the sector light modes, I find the vanilla style worst in SW, made all the more aggravating due to the ninjas... But the original will still be offered as an option even then.
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Re: [0.6.0-452-gfc466849ce] Lighting isn't diminishing prope
lowskill. wrote: But the original will still be offered as an option even then.
Sure, that's absolutely necessary - but I feel the poor lighting often draws unwanted attention. But in order to do something here I first need to be able to run the scene through GZDoom's render interface. Until then a few more things may temporarily break.
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Re: [0.6.0-452-gfc466849ce] Lighting isn't diminishing prope
I thought as much but posted just in case and appreciate the push to get things working on Linux. Interesting that there were shader errors on Linux but not when I was testing on Windows, but oh well.Graf Zahl wrote:The code is in transition right now, I only pushed this WIP state because of the shader compile errors.
I also posted because it's far easier to crack onto potential issues instead of backtracing through potentially hundreds of commits down the track. Isolating those demo issues with Blood cost 1.5 hours worth of time for example and ain't nobody got time for that!
Will definitely appreciate a few options to keep things fresh . I'll probably play it as close to vanilla as possible but appreciate the easy ability to turn off palette emulation as I prefer to have anisotrophic filtering etc. If only I could have my cake and eat it tooGraf Zahl wrote:Obviously my goal here is to have something like GZDoom - one light mode that tries to get as close to the original as possible and a few options implementing something nicer to look at.
TBH, this shitty fade algorithm in Build is really taking away from the games, the lighting just looks atrocious. I think it is worst in Exhumed of the supported games.
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Re: [0.6.0-452-gfc466849ce] Lighting isn't diminishing prope
Can you please re-verify? For me it looks correct, I wasn't able to reproduce this issue.
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Re: [0.6.0-452-gfc466849ce] Lighting isn't diminishing prope
It looks the same for me, both cleanly built on Windows and Linux. Could my 9-series video card be doing something different from your 10-series?
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Re: [0.6.0-452-gfc466849ce] Lighting isn't diminishing prope
No idea. But light looks correct for me (well, as correct as it can with this code... )
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Re: [0.6.0-452-gfc466849ce] Lighting isn't diminishing prope
Let's see what lowskill gets when he comes online and has a chance to test. Happy for it to be closed off if it's just isolated to me for some stupid reason
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Re: [0.6.0-452-gfc466849ce] Lighting isn't diminishing prope
Have you tried deleting your config?
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Re: [0.6.0-452-gfc466849ce] Lighting isn't diminishing prope
Just to rule out some strange things, can you zip up your EXE, DLLs and PK3? I'd like to check your files on my system.
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Re: [0.6.0-452-gfc466849ce] Lighting isn't diminishing prope
Right here: https://drive.google.com/file/d/1MncC09 ... sp=sharing
Release x64 build with MSVC 16.6.1 Community Edition.
Release x64 build with MSVC 16.6.1 Community Edition.
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Re: [0.6.0-452-gfc466849ce] Lighting isn't diminishing prope
For me it shows correctly too, I'm not getting the flat lighting either - https://i.imgur.com/Mgccavd.png .
VS2019 Community 16.6.1, CMake 3.17.3, Release x64, build off of 5330964a7a622fe6d8b54a0982c336dd2456d9f4, W10 version 1909, GTX 950, driver version 446.14. I can upload my build too, if wanted.
VS2019 Community 16.6.1, CMake 3.17.3, Release x64, build off of 5330964a7a622fe6d8b54a0982c336dd2456d9f4, W10 version 1909, GTX 950, driver version 446.14. I can upload my build too, if wanted.