[ZScript] ChangeHeight() analog for LevelPostProcessor

Moderator: GZDoom Developers

User avatar
Josh771
Posts: 676
Joined: Wed Apr 03, 2013 11:36 am
Location: Elsewhere.

[ZScript] ChangeHeight() analog for LevelPostProcessor

Post by Josh771 »

Sector.FloorPlane.ChangeHeight() is inaccessible since FloorPlane is read-only, and using the MoveFloor() and MoveCeiling() functions create undefined behavior from LevelPostProcessor.

Could we possibly get a simple function for moving a sector's floor or ceiling instantly -- and that being accessible from LevelPostProcessor? Can't really change sector heights at all, which is vital to a little map mutator I'm making right now.
_mental_
 
 
Posts: 3820
Joined: Sun Aug 07, 2011 4:32 am

Re: [ZScript] ChangeHeight() analog for LevelPostProcessor

Post by _mental_ »

It's already in, just named differently.

Return to “Closed Feature Suggestions [GZDoom]”