[e494be5] [SW] Maps broken following palette and...

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sinisterseed
Posts: 1349
Joined: Tue Nov 05, 2019 6:48 am
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Graphics Processor: nVidia with Vulkan support

[e494be5] [SW] Maps broken following palette and...

Post by sinisterseed »

...backend changes.

It looks like Level 20 of the base game just broke once more. If palette emulation is off it's just a gray wall now, and with it on, it's... a mess I guess.

https://i.imgur.com/sV35uIb.png (Off)
https://i.imgur.com/uFugZCj.png (On)
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sinisterseed
Posts: 1349
Joined: Tue Nov 05, 2019 6:48 am
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support

Re: [e494be5] [SW] Maps broken following palette and...

Post by sinisterseed »

Actually, there's more broken maps, but they all exhibit the same brokenness. Level 11, 20, 21, and 22 of Wanton look the same.

https://i.imgur.com/tHj1Dwi.png
https://i.imgur.com/SQ3fsR6.png
https://i.imgur.com/S5mlpDX.png
https://i.imgur.com/LmteHfO.png
https://i.imgur.com/XPHeDfm.png
https://i.imgur.com/cIynktb.png
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49200
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Re: [e494be5] [SW] Maps broken following palette and...

Post by Graf Zahl »

Seems to work again, all these maps use fog and apparently at one time that wasn't working as intended.

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