[0.6.0-57] Green blood pools in Duke 3D with recent changes.

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mjr4077au
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[0.6.0-57] Green blood pools in Duke 3D with recent changes.

Post by mjr4077au »

greenblood.PNG
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Graf Zahl
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Re: [0.6.0-57] Green blood pools in Duke 3D with recent chan

Post by Graf Zahl »

Cool! :mrgreen:
When did that happen? Yesterday evening I still saw red blood.
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mjr4077au
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Re: [0.6.0-57] Green blood pools in Duke 3D with recent chan

Post by mjr4077au »

I knew you were going to ask that... Let me go through your 50 million commits yesterday and try to pin-point it ;)
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Graf Zahl
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Re: [0.6.0-57] Green blood pools in Duke 3D with recent chan

Post by Graf Zahl »

You misunderstand. I saw red blood in some uncommitted code coming after the last push.
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Re: [0.6.0-57] Green blood pools in Duke 3D with recent chan

Post by mjr4077au »

Sorry, my bad. Between the 6.0.0 release and the current head. Current release version is fine from testing.
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sinisterseed
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Re: [0.6.0-57] Green blood pools in Duke 3D with recent chan

Post by sinisterseed »

It's also not just the Commanders either. I killed a few different enemies in Vacation today and they leave green blood pools on the ground as well, even the women running around in the levels do this - https://i.imgur.com/MeV8HlG.png
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Re: [0.6.0-57] Green blood pools in Duke 3D with recent chan

Post by Nash »

Looks like Graf accidentally implemented a censorship feature. :mrgreen:
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Re: [0.6.0-57] Green blood pools in Duke 3D with recent chan

Post by mjr4077au »

This is not an issue in the backend_unification branch. Considering it's the future, this can probably be closed off.

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