Found some wild spots where TICRATE could be put to use inside of the code instead of just 35 for the sake of future proofing.
Exceptions:
- ZDoom's fuzz shader - I don't know how to export TICRATE to a shader at all.
- Wipe code (using 40 instead of 35 because it felt too slow)
- Gameplay option menu with the 35 * CleanXfac_1 - doesn't appear to relate to tics.