We all know the sound in Exhumed is currently very broken, nonetheless I've found something which may be an undiscovered inaccuracy rather than simply something that is known but hasn't been addressed yet: the enemy pain sounds constantly play everytime the enemy is shot, which is not the behavior found in DOS Exhumed, or PCExhumed for that matter. Here is a comparison where you can see the sounds' difference when shooting an Anubis Warrior in the training level in Raze and PCExhumed.
[0.5.1] [Exhumed] Incorrect pain sound
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Re: [0.5.1] [Exhumed] Incorrect pain sound
This appears to be fixed in 0.7.2
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Re: [0.5.1] [Exhumed] Incorrect pain sound
Good to know. I found one serious bug in there which seems to have been responsible for somewhat more than half the sound issues in Exhumed, sadly not for everything.
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Re: [0.5.1] [Exhumed] Incorrect pain sound
I think it was fixed even earlier.
I may have not noticed it, though, but I personally don't recall noticing it since the rebase - read: well before 0.7.2. Or if it still was there, it changed its form.
I may have not noticed it, though, but I personally don't recall noticing it since the rebase - read: well before 0.7.2. Or if it still was there, it changed its form.