I would post a stack trace but gdb simply aborts when I try running gzdoom in it (regardless of circumstances.)
Code: Select all
gzdoom: /home/marrub/src/games/gzdoom-g4.3.3/src/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.h:3814: void VmaAllocation_T::InitDedicatedAllocation(uint32_t, VkDeviceMemory, VmaSuballocationType, void*, VkDeviceSize): Assertion `hMemory != 0' failed. fish: “~/bin/other/gzdoom-debug/gzdoom…” terminated by signal SIGABRT (Abort)
Steps to reproduce:
- Set renderer to Vulkan and "Overlay automap" to anything but "Off."
- Run GZDoom with this pk3.
- Open the automap. The game will crash regardless of OS or version.