[March 1st Master] [SW] Random Crash While Warping

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sinisterseed
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[March 1st Master] [SW] Random Crash While Warping

Post by sinisterseed »

So, I was just casually trying to warp between maps to investigate issues and so on, and then I casually crash after the first levelwarp ¯\_(ツ)_/¯ .
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Graf Zahl
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Re: [March 1st Master] [SW] Random Crash While Warping

Post by Graf Zahl »

Which commit did you build? I fixed a level change crash this morning.
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sinisterseed
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Re: [March 1st Master] [SW] Random Crash While Warping

Post by sinisterseed »

Graf Zahl wrote:Which commit did you build? I fixed a level change crash this morning.
I downloaded the .zip master after this commit came though, what followed it didn't make it into my current build - https://github.com/coelckers/Raze/commi ... 3c9c3e3bb8
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Graf Zahl
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Re: [March 1st Master] [SW] Random Crash While Warping

Post by Graf Zahl »

I just fixed another crash bug. Let's hope it was that one. I cannot do anything with a crash log from your build, unless you generate a MAP file (option in CMake) and put that into the report's zip.
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Re: [March 1st Master] [SW] Random Crash While Warping

Post by sinisterseed »

Graf Zahl wrote:I just fixed another crash bug. Let's hope it was that one. I cannot do anything with a crash log from your build, unless you generate a MAP file (option in CMake) and put that into the report's zip.
Fuck.

Looks like it's time for a second build for today then. But how do I generate that file exactly?
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Re: [March 1st Master] [SW] Random Crash While Warping

Post by Rachael »

lowskill. wrote: Looks like it's time for a second build for today then. But how do I generate that file exactly?
Go to your build folder, and run "cmake-gui ." You can do it directly in the folder's address bar, as shown in this screenshot:


The following screenshot screenshot shows you what checkbox you need to hit. Once it's flipped on, hit "Configure", then "Generate".
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sinisterseed
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Re: [March 1st Master] [SW] Random Crash While Warping

Post by sinisterseed »

Groovy, it's good to go, I can see it after compile now - "raze.map".

Thanks :mrgreen: .

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