Happens in NBlood too, but not in the original game.
Save file: https://www.dropbox.com/transfer/AAAAAO ... tLOpPWt8Dw
[0.4.5] [Blood] Armor pickup clips into floor
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Re: [0.4.5] [Blood] Armor pickup clips into floor
This is the same issue as with Doom, i.e. the sprite is placed below the floor and its bottom being obstructed.
This is something I am most definitely not going to address with the current renderer, the entire sprite code is way too convoluted.
This is something I am most definitely not going to address with the current renderer, the entire sprite code is way too convoluted.
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Re: [0.4.5] [Blood] Armor pickup clips into floor
Is that not a voxel model?
Or do the same clipping rules apply for sprites and voxels?
Or do the same clipping rules apply for sprites and voxels?
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Re: [0.4.5] [Blood] Armor pickup clips into floor
Sure they do.
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Re: [0.4.5] [Blood] Armor pickup clips into floor
Spotted this long ago and reported it back then too, but it also happens in GDX and Fresh Supply if I remember correctly. Just something that the GL ports never fixed.
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Re: [0.4.5] [Blood] Armor pickup clips into floor
Sounds like a job for a mod with shifted voxel models then.
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Re: [0.4.5] [Blood] Armor pickup clips into floor
Fixing this would involve emulating clipping as done by the classic renderer (instead of using Z-buffer for it)
NukeYKT attempted something like it https://github.com/nukeykt/NBlood/tree/softsprite
NukeYKT attempted something like it https://github.com/nukeykt/NBlood/tree/softsprite