[0.4.5] [Blood] Water surface glitches

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markanini
Posts: 210
Joined: Sat Jan 18, 2020 6:10 am

[0.4.5] [Blood] Water surface glitches

Post by markanini »

As you can see in the clip below, the lower half is alternately HOMing and missing blue underwater-shading.
https://streamable.com/jkt3l
Save file: https://www.dropbox.com/transfer/AAAAAM ... m5c2H1Ulzs
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sinisterseed
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Re: [0.4.5] [Blood] Water surface glitches

Post by sinisterseed »

Can confirm: https://i.imgur.com/fmNM7EZ.png

It does indeed seem to be game-specific too. Duke and SW appear to be fine. I wonder if this is a regression, I don't recall ever seeing this in older versions at any point.
markanini
Posts: 210
Joined: Sat Jan 18, 2020 6:10 am

Re: [0.4.5] [Blood] Water surface glitches

Post by markanini »

It reminds me, good old BloodGDX in it's earlier version had glitches similarly where sections meet.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: [0.4.5] [Blood] Water surface glitches

Post by Graf Zahl »

Fixed. This was something I commented out for testing but forgot to reenable afterward.

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