As you can see in the clip below, the lower half is alternately HOMing and missing blue underwater-shading.
https://streamable.com/jkt3l
Save file: https://www.dropbox.com/transfer/AAAAAM ... m5c2H1Ulzs
[0.4.5] [Blood] Water surface glitches
Moderator: Raze Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 1349
- Joined: Tue Nov 05, 2019 6:48 am
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
Re: [0.4.5] [Blood] Water surface glitches
Can confirm: https://i.imgur.com/fmNM7EZ.png
It does indeed seem to be game-specific too. Duke and SW appear to be fine. I wonder if this is a regression, I don't recall ever seeing this in older versions at any point.
It does indeed seem to be game-specific too. Duke and SW appear to be fine. I wonder if this is a regression, I don't recall ever seeing this in older versions at any point.
-
- Posts: 210
- Joined: Sat Jan 18, 2020 6:10 am
Re: [0.4.5] [Blood] Water surface glitches
It reminds me, good old BloodGDX in it's earlier version had glitches similarly where sections meet.
-
- Lead GZDoom+Raze Developer
- Posts: 49141
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [0.4.5] [Blood] Water surface glitches
Fixed. This was something I commented out for testing but forgot to reenable afterward.