[0.4.5] [Duke Caribbean] Post boss slides easily interrupted

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markanini
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[0.4.5] [Duke Caribbean] Post boss slides easily interrupted

Post by markanini »

Post boss slide show ends prematurely when using the 'use' key.
Save file: https://www.dropbox.com/transfer/AAAAAE ... 2kpzN2Q9H4
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Re: [0.4.5] [Duke Caribbean] Post boss slides easily interru

Post by sinisterseed »

You mean pressing "Use" or another key during the cutscenes?

I'm pretty sure this is intended behavior, which skips them and goes directly to the stats screen. This is also the same as it is in both Rednukem and EDuke32.
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Re: [0.4.5] [Duke Caribbean] Post boss slides easily interru

Post by markanini »

It's a user experience issue. Each slide lasts for six seconds, long enough that you might think you have to use a key to continue. When you find out it doesn't and you just skipped the entire sequence, you're forced to go back to your last save to see what you missed.
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Re: [0.4.5] [Duke Caribbean] Post boss slides easily interru

Post by Graf Zahl »

This is the same behavior as in the DOS EXE or EDuke, isn't it?
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Re: [0.4.5] [Duke Caribbean] Post boss slides easily interru

Post by sinisterseed »

Graf Zahl wrote:This is the same behavior as in the DOS EXE or EDuke, isn't it?
lowskill. wrote:I'm pretty sure this is intended behavior, which skips them and goes directly to the stats screen. This is also the same as it is in both Rednukem and EDuke32.
¯\_(ツ)_/¯.
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Re: [0.4.5] [Duke Caribbean] Post boss slides easily interru

Post by Graf Zahl »

Ok, case closed, then.
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Re: [0.4.5] [Duke Caribbean] Post boss slides easily interru

Post by markanini »

I understand if you don't consider it a bug. It's not a feature suggestion either, technically. Frankly I never had this issue with Dooms post-boss sequences. Take it as a suggestion for a user experience improvement.
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Re: [0.4.5] [Duke Caribbean] Post boss slides easily interru

Post by Enjay »

markanini wrote:Frankly I never had this issue with Dooms post-boss sequences.
Although, in GZDoom (and other ports) you can skip the post-boss scenes. A press of [use] will force all exittexts to immediately fill the screen instead of having to wait for the text to "type" on to the screen.

Finish e3m8 in GZDoom and pressing [use] will skip to the end of the victory text message, pressing [use] again will skip to the start of the bunny scroller before the normal delay and pressing [use] again will skip to the end of the bunny scroller to see "The End" getting shot to pieces.

None of that skipping was possible in the original doom.exe but (IMO) it's a welcome enough feature in GZDoom.
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Re: [0.4.5] [Duke Caribbean] Post boss slides easily interru

Post by SanyaWaffles »

Give players the ability to skip a cutscene and make most of your game playable. It's why I hated Wolfenstein II TNC.
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Re: [0.4.5] [Duke Caribbean] Post boss slides easily interru

Post by markanini »

At the same time, Imagine if you hit a key after beating the Icon of Sin in the Doom 2 and it skipped the entire end sequence and dumped you into the main menu.
Here's my suggestion: Make the menu an overlay that lets you start a new game or continue the end sequence if you want.
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Re: [0.4.5] [Duke Caribbean] Post boss slides easily interru

Post by Kinsie »

This is just a side effect of the ending slideshows in the expansion packs just being quick-n-dirty replacements for the FMV that plays after beating Episode 3. Sunstorm didn't have any source code access (some things like episode name changes in the v1.3d version were handled with DEHACKED style EXE patching!) so a more graceful solution sadly wasn't possible.
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Re: [0.4.5] [Duke Caribbean] Post boss slides easily interru

Post by Graf Zahl »

markanini wrote:At the same time, Imagine if you hit a key after beating the Icon of Sin in the Doom 2 and it skipped the entire end sequence and dumped you into the main menu.
Here's my suggestion: Make the menu an overlay that lets you start a new game or continue the end sequence if you want.

That may be, but I won't touch this code. It's too volatile.
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Re: [0.4.5] [Duke Caribbean] Post boss slides easily interru

Post by markanini »

Graf Zahl wrote: That may be, but I won't touch this code. It's too volatile.
Maybe the use key could be rebound to Esc temporarily during cutscenes, that's how BuildGDX does it. Hopefully that's not too volatile.

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