[duke3d in rednukem, master] Kill counter is broken
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[duke3d in rednukem, master] Kill counter is broken
Currently (compiled at commit f2b98f9abc80efc8932acf54d80e8470db2169c5) the kill counter in duke 3d using rednukem stays at 0. Both the optional display during gameplay and at the end of level statistics screen are affected.
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- Lead GZDoom+Raze Developer
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Re: [duke3d in rednukem, master] Kill counter is broken
Fixed - and forwarded as PR to NBlood repo.
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Re: [duke3d in rednukem, master] Kill counter is broken
Did you see the other change that nukeykt made? https://github.com/nukeykt/NBlood/commi ... 2212b455a7
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- Lead GZDoom+Raze Developer
- Posts: 49130
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [duke3d in rednukem, master] Kill counter is broken
No, we must have had a close miss, when I posted the PR his wasn't there yet.
Nice coincidence.
Nice coincidence.