[0.4.2][Duke3D] Fire sprite in wrong position

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markanini
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[0.4.2][Duke3D] Fire sprite in wrong position

Post by markanini »

In E2L6 in room with the mini-battlelord near the exit there's is a fire sprite that's rendered too high horizontally. It should be in the bottom of the pit to let you know it's a damaging area.

Savefile: https://www.dropbox.com/transfer/AAAAAJ ... v1XIZB4raw
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sinisterseed
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Re: [0.4.2][Duke3D] Fire sprite in wrong position

Post by sinisterseed »

This also happens in eduke, just investigated this issue.
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Graf Zahl
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Re: [0.4.2][Duke3D] Fire sprite in wrong position

Post by Graf Zahl »

And in RedNukem?
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sinisterseed
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Re: [0.4.2][Duke3D] Fire sprite in wrong position

Post by sinisterseed »

*downloads Rednukem and investigates*

Huh, that's interesting. In Rednukem it actually renders correctly, on the ground instead of midair.
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Re: [0.4.2][Duke3D] Fire sprite in wrong position

Post by Graf Zahl »

I can't say this surprises me. One of those EDuke fixes that, according to TerminX: "Since this is Duke3D, I'm sure this change breaks something else.".
Anyone interested in finding out when this started?
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sinisterseed
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Re: [0.4.2][Duke3D] Fire sprite in wrong position

Post by sinisterseed »

It's before the dumpster fire fix and what else followed it, that's for sure.

Just checked this in build 8629 and the fire is still broken there.
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Re: [0.4.2][Duke3D] Fire sprite in wrong position

Post by Graf Zahl »

Since the RedNukem frontend code is now capable of running Duke I am closing this - as all other bugs inherited from EDuke32. If they get it fixed, fine, but I've come to the point that I prefer to use the more compatible code to play Duke by now, it surely causes less surprises.

I think, long term it should be attempted to consolidate both code bases, of course with compatibility options for the critical differences.

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