This works in Raze, however instead of storing it in a separate section, the variable is instead dumped right into the
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[SoundfontSearch.Directories]
Furthermore, I think it would be sensible for gamevars to be stored in a separate file entirely. I never liked eduke32's way of doing this, as it conflates game progress and settings into the same file, in a place where most users wouldn't expect it.
The attached CON file demonstrates this issue. The variable is stored as soon as the game is done initializing.