[20200210 Git] [Blood] Flickering voxels

Moderator: Raze Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
markanini
Posts: 210
Joined: Sat Jan 18, 2020 6:10 am

[20200210 Git] [Blood] Flickering voxels

Post by markanini »

User avatar
sinisterseed
Posts: 1349
Joined: Tue Nov 05, 2019 6:48 am
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support

Re: [20200210 Git] [Blood] Flickering voxels

Post by sinisterseed »

This is another known issue.

The same effect can also be easily observed on voxels and sprites in SW on maps/parts of the maps that use fog. The easiest example for this is the boss level of the base game.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49130
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [20200210 Git] [Blood] Flickering voxels

Post by Graf Zahl »

Fixed.

What I found equally annoying is that the fog is not really a sector property but a texture property! That fucks up all the weapon hit and blood sprites on that foggy ship. But that looks like a design issue and not an engine bug.

Return to “Closed Bugs [Raze]”