The sound effects of Smoke Bombs in SW keep looping even after they've run out of gas completely. Happens with both enemy (including mines) and player smoke bombs.
Simply opening the menu makes the sound go away, but if the user doesn't do anything the sound just keeps looping indefinitely. This is not the case of Redux where the sounds stop once their effect wears off and run out of gas.
[0.4.0] [SW] Gas Bomb sfx loops forever
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[0.4.0] [SW] Gas Bomb sfx loops forever
Last edited by sinisterseed on Fri Feb 14, 2020 7:06 am, edited 1 time in total.
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Re: [0.4.0] [SW] Smoke Bomb sfx loops forever
Update: Issue not present in VoidSW and SWP either. 3 ports, same result, so Raze must've overlooked something here.
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