Using "levelwarp" to warp to a map after dying turns the player into a zombie, being able to live with 0hp and yet still play normally (even die normally) instead of getting fully revived.
The command also preserves the amount of health the player had on the map they warped from, but I think that's intended behavior?
https://youtu.be/8_mFj-441pk
The lack of ambient sounds on the map can also be easily spotted, as reported here - viewtopic.php?f=340&t=67311
And this red keycard panel seen behind the red door in the sewers of the same map can vanish/appear depending on the angle (I accidentally replaced my save file, ooops) - https://i.imgur.com/5PHQnmN.png
[0.4.0] [SW] "levelwarp" turns the player into zombie
Moderator: Raze Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 1349
- Joined: Tue Nov 05, 2019 6:48 am
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
-
- Posts: 1349
- Joined: Tue Nov 05, 2019 6:48 am
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
Re: [0.4.0] [SW] "levelwarp" turns the player into zombie
Found something interesting while investigating something else, heh.
Apparently a similar result can be achieved in VoidSW when using the "swtrek##" cheat. I wonder if this is somehow related.
Apparently a similar result can be achieved in VoidSW when using the "swtrek##" cheat. I wonder if this is somehow related.
-
- Posts: 13726
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: [0.4.0] [SW] "levelwarp" turns the player into zombie
It is, because levelwarp pretty much enters the swtrek cheat.
-
- Posts: 1349
- Joined: Tue Nov 05, 2019 6:48 am
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
Re: [0.4.0] [SW] "levelwarp" turns the player into zombie
https://github.com/coelckers/Raze/commi ... 8056c40810
But doesn't this just work around the issue instead of properly fixing it? Ideally (IMO anyway) when warping to a map dead the player should be respawned.
But doesn't this just work around the issue instead of properly fixing it? Ideally (IMO anyway) when warping to a map dead the player should be respawned.
-
- Posts: 13726
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: [0.4.0] [SW] "levelwarp" turns the player into zombie
Lowskill - I admire your dedication to the testing and bug reporting, but this is such a high level of nit picking.
It's a debug command - it ultimately doesn't really matter how glitched it is.
It's a debug command - it ultimately doesn't really matter how glitched it is.
-
- Lead GZDoom+Raze Developer
- Posts: 49141
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [0.4.0] [SW] "levelwarp" turns the player into zombie
Remember: This is still a Build engine game. Program flow is a lot less flexible than in Doom.
You have to make some sacrifices.
You have to make some sacrifices.
-
- Posts: 1349
- Joined: Tue Nov 05, 2019 6:48 am
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
Re: [0.4.0] [SW] "levelwarp" turns the player into zombie
It didn't look like a nitpick-tier question to me, but ok.
Fair enough, then it stays that way.Graf Zahl wrote:Remember: This is still a Build engine game. Program flow is a lot less flexible than in Doom.
You have to make some sacrifices.