[0.4.0] [SW] "levelwarp" turns the player into zombie

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sinisterseed
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[0.4.0] [SW] "levelwarp" turns the player into zombie

Post by sinisterseed »

Using "levelwarp" to warp to a map after dying turns the player into a zombie, being able to live with 0hp and yet still play normally (even die normally) instead of getting fully revived.

The command also preserves the amount of health the player had on the map they warped from, but I think that's intended behavior?

https://youtu.be/8_mFj-441pk

The lack of ambient sounds on the map can also be easily spotted, as reported here - viewtopic.php?f=340&t=67311

And this red keycard panel seen behind the red door in the sewers of the same map can vanish/appear depending on the angle (I accidentally replaced my save file, ooops) - https://i.imgur.com/5PHQnmN.png
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sinisterseed
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Re: [0.4.0] [SW] "levelwarp" turns the player into zombie

Post by sinisterseed »

Found something interesting while investigating something else, heh.

Apparently a similar result can be achieved in VoidSW when using the "swtrek##" cheat. I wonder if this is somehow related.
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Rachael
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Re: [0.4.0] [SW] "levelwarp" turns the player into zombie

Post by Rachael »

It is, because levelwarp pretty much enters the swtrek cheat.
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sinisterseed
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Re: [0.4.0] [SW] "levelwarp" turns the player into zombie

Post by sinisterseed »

https://github.com/coelckers/Raze/commi ... 8056c40810

But doesn't this just work around the issue instead of properly fixing it? Ideally (IMO anyway) when warping to a map dead the player should be respawned.
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Rachael
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Re: [0.4.0] [SW] "levelwarp" turns the player into zombie

Post by Rachael »

Lowskill - I admire your dedication to the testing and bug reporting, but this is such a high level of nit picking.

It's a debug command - it ultimately doesn't really matter how glitched it is.
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Graf Zahl
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Re: [0.4.0] [SW] "levelwarp" turns the player into zombie

Post by Graf Zahl »

Remember: This is still a Build engine game. Program flow is a lot less flexible than in Doom.
You have to make some sacrifices.
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sinisterseed
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Re: [0.4.0] [SW] "levelwarp" turns the player into zombie

Post by sinisterseed »

It didn't look like a nitpick-tier question to me, but ok.
Graf Zahl wrote:Remember: This is still a Build engine game. Program flow is a lot less flexible than in Doom.
You have to make some sacrifices.
Fair enough, then it stays that way.

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