[Shadow Warrior] [0.4.0] Problem with sound loops
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[Shadow Warrior] [0.4.0] Problem with sound loops
We are once again on Last Warrior, on a map that's supposed to take place inside a moving train. Start a new game, open the console and type "map LLW1M6". You will notice that the train has a sound playing, but as soon as you press the pause button, that sound will completely stop and never play again, resulting in a much quieter map than what it ought to be. I've had issues with sound loops being blocked off elsewhere in the game but this is a nice demonstration.
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- Lead GZDoom+Raze Developer
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Re: [Shadow Warrior] [0.4.0] Problem with sound loops
I don't think that Shadow Warrior ever saves its looping sounds and there's surely no restart attempts.
I'll try to port over ZDoom's sound saving feature so that these cases no longer result in sound being stopped whenever something resets the sound system.
I'll try to port over ZDoom's sound saving feature so that these cases no longer result in sound being stopped whenever something resets the sound system.
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- Lead GZDoom+Raze Developer
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Re: [Shadow Warrior] [0.4.0] Problem with sound loops
Checked again - this is clearly a mod bug, it just starts off the train sound and never bothers to recheck it ever again, if the sounds get stopped by any event, either switching off sound, saving and reloading and what else, they are gone.
Even when saving the sound system state this will not be fixable 100%.
Even when saving the sound system state this will not be fixable 100%.
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Re: [Shadow Warrior] [0.4.0] Problem with sound loops
And considering the other ports stop the sound when opening the menu for instance, there's nothing to compare this with either.
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- Lead GZDoom+Raze Developer
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Re: [Shadow Warrior] [0.4.0] Problem with sound loops
Added sound serialization, so unless something really stops the sounds they'll survive a savegame now.