MODINFO, or a PK3 lump to define some stuff about a mod
Posted: Wed Feb 05, 2020 5:35 am
Simply put, a way to define certain defaults for mods so that they can load in an easier and more accumulative manner more like what we're used to in GZDoom, ripping off the GameInfo section of GZDoom's MAPINFO. Here's a quick and dirty example I threw together of what one could look like.
I'm sure this proposal's missing a ton of things.
Code: Select all
ModInfo
{
Game = "Duke3D" // For defining a specific game for this mod, to prevent it being loaded with the wrong game
CoreCon = "MODGAME.CON" // For loading instead of GAME.CON
AddCon = "COOLUTIL.CON" // For additional CONs to be loaded alongside existing ones.
AddDef = "widescreen_sprites.def" // For adding an additional graphics def file without overriding or overwriting the main game def.
BloodINI = "MYMAPS.INI" // For defining an INI file to load instead of BLOOD.INI
}