[0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animation

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markanini
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[0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animation

Post by markanini »

Zombies light up or disappear when killed with shotgun. This is different from the original where gibs always remain and fire animation only shows when using a flare gun, napalm launcher or spray can.
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Kinsie
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Re: [0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animatio

Post by Kinsie »

Unable to reproduce this. Using 0.3.4-11-g5d8f00814 with the GOG distribution of One Unit Whole Blood v1.21.
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Re: [0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animatio

Post by markanini »

Kinsie wrote:Unable to reproduce this. Using 0.3.4-11-g5d8f00814 with the GOG distribution of One Unit Whole Blood v1.21.
Perhaps if you test the first Post Mortmen level, in the attic past the managers office there's a group of five zombies where this happens every time when fired with shotgun.
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Re: [0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animatio

Post by Kinsie »

Tried this and got a quick lick of flame when shotgunning one of those zombies. Could you check if this also happens in nBlood?
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Graf Zahl
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Re: [0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animatio

Post by Graf Zahl »

Where on the map is this? Can you please attach a savegame right before this area?
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Re: [0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animatio

Post by markanini »

Graf Zahl wrote:Where on the map is this? Can you please attach a savegame right before this area?
Sure.
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Re: [0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animatio

Post by Graf Zahl »

The effect can be reproduced in NBlood as well.
In BuildGDX I was not able to reproduce it, so this seems to originate in NBlood.
What's important here is that this is only the zombie that's lying still when being spawned.
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Re: [0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animatio

Post by Phredreeke »

I just checked DOS version, happens there too.
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Re: [0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animatio

Post by Graf Zahl »

In that case I assume it's intentional. Thanks for helping. This particular zombie seems to be a bit different from the regular one which spawns walking.
I'm just wondering if this is something BloodGDX changed or that I just had the bad luck not to get this death animation.
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Re: [0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animatio

Post by markanini »

Probably BuildGDX being different, the dev has taken upon himself to fix what he considers are bugs in the original. I'm still un-learning what I got used to in that port...
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Graf Zahl
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Re: [0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animatio

Post by Graf Zahl »

In this case it's hard to say if it is a bug or a feature. It surely doesn't look right. My guess is that it loads the wrong animation sequence file for the deaths.
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Re: [0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animatio

Post by sinisterseed »

markanini wrote:Probably BuildGDX being different, the dev has taken upon himself to fix what he considers are bugs in the original. I'm still un-learning what I got used to in that port...
But wasn't GDX also intending on staying as faithful as possible?
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Re: [0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animatio

Post by Graf Zahl »

I never said it has this fixed, I merely said I never saw the flame death for these zombies.
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Re: [0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animatio

Post by markanini »

Graf Zahl wrote:I never said it has this fixed, I merely said I never saw the flame death for these zombies.
I'm not 100%. I know of at least two animation bug fixes from the original that the GDX dev has included, this could likely be yet another.
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Re: [0.3.4-11-g5d8f00814] [Blood] Wrong enemy death animatio

Post by Graf Zahl »

What fixes do you know about? I'd at least like to know what he changed.

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