https://youtu.be/70rp8hU_bLE?t=36478
I've seen on this video this nice prboom feature:
There are 2 modes.
Mode 1 shows all alive monsters through walls
Mode 2 does it as well and it disables all the corpses.
you can toggle this via a key.
I found it a nice feature and makes it finding the remaining monsters often easier than on Automap. Especially with disabled corpses.
Also it would be cool if the Automap is on sprite mode - that we could deactivate dead monsters. Then we could find alive monsters on Automap faster too!
What you think? I would find such features helpful if you want to go for 100% Kills.
Show Alive Monsters Mode
Moderator: GZDoom Developers
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- Posts: 206
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- Preferred Pronouns: He/Him
- Location: Germany
Re: Show Alive Monsters Mode
Would've liked to see a reasoning for the NO though, because having only the iddt cheat arrows is not that great visibility to find not killed monsters yet
and thus it would be a handy feature tbh.

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Re: Show Alive Monsters Mode
If you set up custom automap colours to give the monsters a nice bright colour, using IDDT makes them pretty easy to spot IMO.De-M-oN wrote:having only the iddt cheat arrows is not that great visibility to find not killed monsters yet![]()
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Re: Show Alive Monsters Mode
Yeah; I always set monsters to be red, allies to be green, regular pickups to be blue, and countitems pickups to be purple.