fix of checking for valid texture access, rather than checking whether it is null, when drawing fog boundaries in the software renderer
Fixed crash with mock2.wad in software.
Fix for LineTrace not setting its starting sector based on its offset.
fixed: sector lights could access the sector before it was set.
Fixed ancient ZDoom savegame slot selection bug. When creating new autosaves LastAccessed and LastSaved were not updated accordingly.
Fix crash on vulkan with a large number of texture shaders.
adapted the PSX XA decoder from EDuke32 as a music format in GZDoom.
internal restructuring of music system.
fixed inventory scroll arrows in alternative HUD
add m_quickexit option for quick exit in game menu
fixed a crash in the software renderer that caused wallsprites to crash
cleanup of game exit code to be more reliable, as this could cause spurious crashes.
Fixed capped tall skies not working (Heretic and Hexen).
Fixed sky stretching for the new freelook limit.
made GL nodes loader more resilient to broken data
Fixed CheckBossDeath not checking for actor replacements.
fallback to console font in case of missing small font
fixed: pickup flash didn't fade out if player was killed by pickup
fixed: The dynamic lights must be initialized before the first frame is ticked.
fixed SPC music looping after update to GME 0.6.2
fixed broken walkthrough of Restoring Deimos MAP03
fixed broken walkthrough of Skulldash MAP04
implicitly clear local dynamic arrays
fixed crash with dynamic light manipulation through netevents.
when adding some minmum lateral movement to trigger collision detection, do not just set Vel.X but actually use a vector pointing in the proper facing direction of the actor.
In case anyone is wondering why this is 4.2.3 and not 4.2.2, I had 4.2.2 ready and uploaded when a major issue was reported that needed fixing before making an announcement. But since the version was already live I had to increase the number again.
Hi Graf. Sorry to bother you. I have a question. How can I set up sound effects in GZDoom or LZDoom correctly? As far as I know, this can also affect the speed of the game. I need a full guide.