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- give P_ExplodeMissile a damage type when being called from P_Damage…
- rename sprite names with '^' in the hires namespace.
- compatibility option for Daedalus MAP19 which depends onan old scriptwait implementation.
- added dlg_vgafont and log_vgafont to the menu.
- add empty line in menu after standard options
- Make the build work with fluidsynth 2.x.
- Level compatibility additions for Scythe 2 and Hell Revealed
- fixed: saving game to read-only file was erroneously reported as success
- Add current, max and average velocity as stat (#912)
- added ability to specify deprecation messages in ZScript
- GME update with bug-fixes
- Vulkan: release any references to command buffer when flushed
- fixed crash on parsing bad hex number
- Let Hexen Cleric and Mage use unique health chains
- Allow custom status bars to override notification and centered message display
- Improve crosshair health color to be more informative
- Converted keyboard turnspeeds into global CVars
- added obituary fallbacks for actors that do not have any defined.
- fixed bad default alpha for 3D floors.
- fixed attached dynamic light setup.
- added check for multiple parsing of the same MAPINFO
- exposed xBRZ scaler options as CVARs
- updated xBRZ scaler to version 1.7