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bullet-time?

Posted: Sat Jun 04, 2005 5:34 pm
by Gendo
I wrote:'timescale'-like command... i mean slowing down / speeding up the time
i dunno if it makes any sense in doom though... but maybe some powerups could work that way, or something...

or is it present already?
it was posted in some other thread that nobody checks anymore...

Posted: Sat Jun 04, 2005 5:38 pm
by BouncyTEM
sadly dude {:(} i feel that this would be one of those "low priority" or "not going to be done ever" sort of features. would be nice though. like the idea. :)

hm...

Posted: Sun Jun 05, 2005 9:31 am
by Gendo
...and then maybe realtime bullet physics? since when (or IF) time slowdown is implemented, with time flowing at like 0.01 of normal rate, the non-projectile weapons will still be work the same way (although intervals between shots will get bigger)

...just wondering.

Posted: Sun Jun 05, 2005 10:08 am
by TheDarkArchon
Randy has refused on serveral occasions to mess with the physics code.

Posted: Sun Jun 05, 2005 10:15 am
by Gendo
TheDarkArchon wrote:Randy has refused on serveral occasions to mess with the physics code.
so that does include timescale... or doesn't it?

Posted: Sun Jun 05, 2005 10:16 am
by TheDarkArchon
There was a WAD made by Caligari that is sort of like Doom 3: ROE's Hell Time effect.

Posted: Sun Jun 05, 2005 10:19 am
by Gendo
*googles*

(links apprectiated anyway :) )

Posted: Sun Jun 05, 2005 10:19 am
by TheDarkArchon

Posted: Mon Jun 06, 2005 10:51 am
by Gendo
thx, will check that.

Posted: Mon Jun 06, 2005 12:29 pm
by BetaSword
The one listed at the bottom of the page...


IT HURT MY BRAIN!!

Posted: Sat Jun 11, 2005 11:31 am
by Macil
Anyways, bullets aren't really projectiles, they're hitscans. They are instantly at where they were aimed once they are fired.

*FIRST POST IN MONTHS* I guess I've been away from zdoom for a while...

Posted: Sat Jun 11, 2005 1:50 pm
by anonone
Yeah, I think he meant something like the physics timescale thing in Half-Life 2 -- everything moves slower, the interval between gunshots gets longer, but hitscan weapons retain their instant effect.

I mean, I would guess that it might be possible considering the interpolation used to get the framerate above 35 FPS ...

Posted: Sat Jun 11, 2005 2:07 pm
by Gendo
anonone wrote:Yeah, I think he meant something like the physics timescale thing in Half-Life 2 -- everything moves slower, the interval between gunshots gets longer, but hitscan weapons retain their instant effect.

I mean, I would guess that it might be possible considering the interpolation used to get the framerate above 35 FPS ...

yeah, exactly, timescale, but i think bullet weapons could shot projectiles as well (like in action doom), only very fast and small (so with timescale 1 it would still work the same way)

Posted: Sat Jun 11, 2005 4:07 pm
by anonone
True, they could be tiny projectiles. The only problem is how Doom handles projectiles moving at crazy speeds.

Posted: Sat Jun 11, 2005 4:09 pm
by Belial
Besides the speed issue, it would cause problems when shooting around a corner/through narrow cracks/between bars. No go IMO.