[idea] Official Unofficial ZDoom Build

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Grubber
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[idea] Official Unofficial ZDoom Build

Post by Grubber »

As you can notice, I'm constantly updating grbzdoom with usefull stuff made by various programmers (mostly Graf :)). So I want to ask you, is it good idea to make it "official unofficial zdoom build"? It can have names as "zdoom .97u" or "uzdoom .97" ("u" = "unofficial"). We can then make page & links on wiki, documentation for new features and so on. IMO it's better than waiting for 'real official zdoom build'. Opinions?
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Graf Zahl
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Post by Graf Zahl »

I was about to suggest the same thing. Considering that 'officially' nothing is happening and that this situation will most likely continue it's probably the best we can do.

If Randy really decides to release an interim version we can easily integrate that into ours.

Plus, it would make realizing new ideas much easier.
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Grubber
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Post by Grubber »

I definately agree. What about that wiki stuff? IMO 'normal' people (not only 'zdoom forum' people) have to know that there's such a thing as the unofficial build. It would be best if Randy would put link to it in downloads page.
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Graf Zahl
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Post by Graf Zahl »

Well, that's a problem. If he does that it's no longer 'unofficial'. But it would certainly benefit everyone if we could get out a 2.0.97 version with all the submitted code together.

Anyway, I'm really willing to help him convert the code if that means the new 'real' version comes out quicker. Right now I still have some rough docs for the weapon/inventory support that wait to be included into the Wiki and I really want to finish that stuff which I started 1 year and 3 months ago.
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David Ferstat
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Post by David Ferstat »

Perhaps Randy could post these on lars as "unofficial and unsupported" builds.

I do think that it's important that these builds are made available to people, even if only so that they can get accustomed to using the features that will (based upon past experience) eventually be incorporated into official builds.
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Skunk
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Post by Skunk »

Okay, the problem here is any unoffical builds or "Fixed" builds or anything like that?

All that changes in the next release. Randy is redoing half the fucking code!
So just chill and wait till the next version. Randy has a lot of work ahead of him and a lot more when he discovers the bugs.
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Graf Zahl
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Post by Graf Zahl »

Yeah, in a year or so. That would really benefit everyone here... :?
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Skunk
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Post by Skunk »

Good things come for those who wait, my friend.
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Graf Zahl
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Post by Graf Zahl »

Shut up! I'm tired of waiting. The weapon code has been collecting dust for 5 months now (15 if you count the first revision) and I really want to put that behind me. But as long as it isn't official I can't. The draft of the documentation is still waiting to be included into the Wiki but who knows whether this will ever happen? Maybe by the time this gets 'officially' released I have lost my interest in Doom.

[/rant]
farlowj
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Post by farlowj »

HAHA! Lose interest in Doom, I don't thinks so. You may move away for a while, but you'll come crawling back, begging to be playing Doom.
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The Ultimate DooMer
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Post by The Ultimate DooMer »

Graf, have you got anywhere with custom inventory items that can run scripts?
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TheDarkArchon
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Post by TheDarkArchon »

The latest "grbzdoom" has the "use" & "pickup" states, IIRC.
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Tormentor667
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Post by Tormentor667 »

I think it is a good idea as long as the following Randy-Releases are compatible to our unofficial ones...
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Graf Zahl
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Post by Graf Zahl »

That's the very, very big issue - and there's only one person who can answer that.
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Grubber
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Post by Grubber »

I hope the person will answer that... soon :)

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