PainThreshold with several sources in 1 tic
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Kzer-Za
- Posts: 529
- Joined: Sat Aug 19, 2017 11:52 pm
- Graphics Processor: nVidia (Modern GZDoom)
PainThreshold with several sources in 1 tic
Do I understand it correctly, that PainThreshold is assessed for each source separately, even if the damage is dealt in the same tic? And if so, is it possible to change it to the cumulative damage? Say, a monster have a PainThreshold of 10, it receives simultaneous damage from 2 pellets, each deals 8 damage. I want the result to be the same as receiving 16 damage.