Code: Select all
actor ArmorLoot : CustomInventory
{
+Inventory.QUIET
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_jump(255, "Spawn1", "Spawn2", "Spawn3", "Spawn4", "Spawn5", "Spawn6")
loop
Vanilla:
Spawn1:
TNT1 A 0
TNT1 A 1 A_SpawnItemEx("ArmorBoots",0,0,0,velx,vely,velz,0,SXF_NOCHECKPOSITION)
TNT1 A 0 A_jump(40, "Spawn")
TNT1 A 1
Wait
Spawn2:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("ArmorHelmet",0,0,0,velx,vely,velz,0,SXF_NOCHECKPOSITION)
TNT1 A 0 A_jump(40, "Spawn")
TNT1 A 1
Wait
Spawn3:
TNT1 A 0
TNT1 A 1 A_SpawnItemEx("ArmorUniform",0,0,0,velx,vely,velz,0,SXF_NOCHECKPOSITION)
TNT1 A 0 A_jump(40,"Spawn")
TNT1 A 1
Wait
Spawn4:
TNT1 A 0
TNT1 A 1 A_SpawnItemEx("MediumArmor",0,0,0,velx,vely,velz,0,SXF_NOCHECKPOSITION)
TNT1 A 0 A_jump(40, "Spawn")
TNT1 A 1
Wait
Spawn5:
TNT1 A 0
TNT1 A 1 A_SpawnItemEx ("HeavyArmorBelt",0,0,0,velx,vely,velz,0,SXF_NOCHECKPOSITION)
TNT1 A 0 A_jump(40, "Spawn")
TNT1 A 1
Wait
Spawn6:
TNT1 A 0
TNT1 A 1 A_SpawnItemEx ("Armorbonus",0,0,0,velx,vely,velz,0,SXF_NOCHECKPOSITION)
TNT1 A 0 A_jump(100, "Spawn")
TNT1 A 1
Wait
}}
actor Healloot : CustomInventory
{
+Inventory.QUIET
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_jump(255, "Spawn1", "Spawn2", "Spawn3", "Spawn4", "Spawn5", "Spawn6")
loop
Vanilla:
Spawn1:
TNT1 A 0
TNT1 A 1 A_SpawnItemEx("medikit2",0,0,0,velx,vely,velz,SXF_NOCHECKPOSITION)
TNT1 A 0 A_jump(40, "Spawn")
TNT1 A 1
Wait
Spawn2:
TNT1 A 0
TNT1 A 1 A_SpawnItemEx("stimpack2",0,0,0,velx,vely,velz,0,SXF_NOCHECKPOSITION)
TNT1 A 0 A_jump(80, "Spawn")
TNT1 A 1
Wait
Spawn3:
TNT1 A 0
TNT1 A 1 A_SpawnItemEx("Healthbackpack",0,0,0,velx,vely,velz,SXF_NOCHECKPOSITION)
TNT1 A 0 A_jump(40,"Spawn")
TNT1 A 1
Wait
Spawn4:
TNT1 A 0
TNT1 A 1 A_SpawnItemEx("HealthPack2",0,0,0,velx,vely,velz,SXF_NOCHECKPOSITION)
TNT1 A 0 A_jump(40, "Spawn")
TNT1 A 1
Wait
Spawn5:
TNT1 A 0
TNT1 A 1 A_SpawnItemEx ("Healthbonus",0,0,0,velx,vely,velz,SXF_NOCHECKPOSITION)
TNT1 A 0 A_jump(100, "Spawn")
TNT1 A 1
Wait
Spawn6:
TNT1 A 0
TNT1 A 1 A_SpawnItemEx ("Bandages",0,0,0,velx,vely,velz,SXF_NOCHECKPOSITION)
TNT1 A 0 A_jump(100, "Spawn")
TNT1 A 1
Wait
}}