How can I make a dropped item fly farther away?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Pladek_Dobrov
- Posts: 3
- Joined: Wed Dec 26, 2018 2:07 pm
How can I make a dropped item fly farther away?
So, if a killed enemy drops something, is there some kind of special function I can use that lets me define how far it will get thrown?
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Apeirogon
- Posts: 1606
- Joined: Mon Jun 12, 2017 12:57 am
Re: How can I make a dropped item fly farther away?
Dropped by function like a_spawnitemex or by "drop chance" monster property?
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Pladek_Dobrov
- Posts: 3
- Joined: Wed Dec 26, 2018 2:07 pm
Re: How can I make a dropped item fly farther away?
I was using A_Dropitem until now, but that doesn't allow for that. A_SpawnItemEx looks like exactly what I need, thanks.